Sound Design and Implementation
Skate City is a 3D side-scrolling skateboard game for iOS and Android, developed by Agens and published by Snowman. The game features architecture based on real world skate spots in three cities with famous skate scenes. It features a unique take on the skateboarding genre with its chill, lo-fi soundtrack, and aesthetic focused recording mode, while also providing technically complicated challenges to really master each spot.
This game is scheduled to release soon, official website can be found here
Assistant VO Editing
Battle Chef Brigade is a puzzle/platformer developed by Trinket Studios and Published by Adult Swim Games. I assisted the team by editing dialogue and organizing files for fast implementation. The game features heavy voice acting throughout the campaign by a bunch of incredibly talented actors. You can watch some gameplay footage here.
Battle Chef Brigade is now Available on PC, Nintendo Switch and PS4!
Sound Design and Implementation
The Challenge is a game created by Digital Liberties in collaboration with The Challenge charity in the UK, which works to build a more integrated society though diversity and inclusivity. This game is a mobile narrative game about a group of teenagers. Played on a WhatsApp style interface, players will converse in real time with a group of friends, affecting their day to day.
Additional information can be found here.
Dialogue Directing, Recording, and Editing
Agents Vs Villain is a 4 player couch party game developed by Process Games. Play as an agent and beat the other agents to the finish line, or play the villain and destroy the never ending horde of agents. I ran sessions voice-over sections to record (and in most cases re-record) dialogue and action lines for the agents.
The game is available on Xbox and soon to be released on Steam with added features.
Additional Dialogue Recording and Editing
Röki is an adventure game inspired by Scandinavian folklore and developed by Polygon Treehouse. In this project I ran the recording session for two of our Norwegian voice actors, picked takes, and edited files to be sent to the rest of the audio team.
This project is still in development.
Dialogue recording and processing
z e p h y r is a small procedurally-generated FMV adventure game for iOS created on Indie Train Jam 2019 by @lazerwalker in which I made a small abstract dialogue system to match the surrealist text, art style, and music (composed by @MaizeWallin).
The game is available on the apple store here.
Additional Sound Design
Dribble is a mobile game developed by WojWorks. I provided additional sound design at the end of development, creating sounds for the boss fight and filling in anything else that was missing. Since there were already sounds made for the majority of the game, it was an interesting challenge designing assets that were consistent with what was already created.
Available for iOS and Android
Sound Design, Implementation, and Composition
Queen of Donuts is a short explorative game developed by GirlSoft (aka The Loneliest Pixel). I created and implemented the sound effects, and played around with creating a randomized ambient soundtrack, aiming to make something that feels a bit aimless yet calming and always in key using Wwise's sound effects systems.
Available on Itch.io here.
Codemancer is an educational game developed by Important Little games. It is designed for 6 to 12-year-olds (But fun for grownups, too) that teaches the magic behind programming.
The game is currently in development but you can keep up with it and find out more here.
Lead Design, and Sound Design
Pitchlings was entered into Columbia College’s Summer Game Challenge a month long challenge where students and alumni create an educational game for children based around pattern recognition. Our goal was to create a game that would teach children basic music theory by presenting them with intervals they would then match call and response style on the midi keyboard. It was playtested by a small group of young children who voted it as the winner of the challenge.