Assistant VO Editing
Battle Chef Brigade is a puzzle/platformer developed by Trinket Studios and Published by Adult Swim Games. I helped the team edit dialogue and organize files for fast implementation. The game features heavy voice acting throughout the campaign by a bunch of incredibly talented actors. You can watch some gameplay footage here.
Battle Chef Brigade is now Available on PC and Nintendo Switch!
Sound Design, Implementation, and Composition
Queen of Donuts is a short explorative game developed by The Loneliest Pixel. I played around with creating a randomized ambient soundtrack, trying to make something that feels a bit aimless yet calming and always in key using Wwise's sound effects systems.
Codemancer is an educational game developed by Important Little games. It is designed for 6 to 12-year-olds (But fun for grownups, too) that teaches the magic behind programming. The game is currently in development but you can keep up with it and find out more here.
Sound design, Composition, Dialogue editing, Voice over acting, Voice over direction
Entered for Spooky Game Jam 2017. The theme was “Cyber-punk mini-game” our concept was that your character can enter the minds of others, we wrote out a whole plot, recorded a full 8 minutes of useable, designed dialogue, and then 10 minutes before the jam ended our dialogue system failed and everything you interact with just says “hey how’s it going”. We’ll fix it eventually.
Play it Here
Lead Design, and Sound Design
Pitchlings was entered into Columbia College’s Summer Game Challenge a month long challenge where students and alumni create an educational game for children based around pattern recognition. Our goal was to create a game that would teach children basic music theory by presenting them with intervals they would then match call and response style on the midi keyboard. It was playtested by a small group of young children who voted it as the winner of the challenge.
Programing, Game design, and Sound Design
Lost is a very short audio based game I created as a prototype to practice coding in C#. I wanted to experiment with accessibility by using minimal visual feedback so you must listen to your footsteps to find your way home. The coding is not particularly efficent but hey, it works (and the footsteps are even randomized)!