Variety and adaptation are my passion, so I choose to explore audio in all creative industries. I find that all forms of audio work tie into each other one way or another and boil down to the same skill set; a good ear and a drive to conquer new challenges.
Game Audio Reel
I'm primarily a Sound Designer in the realm of game audio. I also have experience with implementation, as well as some background in programing basic C#, and directing voice over talent. I've worked in Unity, Wwise, Fmod, and Gamemaker.
Film Audio Reel
Both post-production and location audio interest me a lot. I've done work as a Boom Operator, and Location Mixer on set for shorts and features. In the realm of post-production I've done dialogue editing, sound design/editing, music editing, and mixing.